Inside the Fallout Universe, the Gaming World’s Most Astonishing Small Screen Triumph

The Fallout TV series is back to its platform, and it's fair to say that audiences were agreeably astonished by the excellence of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, striving to uphold her morals and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his organization's dogma and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the irradiated wilderness.

Setting the Stage for Season Two

The show's first season ending revealed a major secret about the culprits behind the nuclear war that trapped a group of people in bomb-proof bunkers for centuries. It also left plenty of questions unresolved for the upcoming chapter – and, now, hopes are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Heading into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the reception to the show, so now people are coming in with more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, desolate iconic highway vibe of the game is so much fun to bring into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its makers prioritized real props and locations were constructed, reflecting the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The whole point of an adaptation, especially of a video game, is to feel like it’s real.”

In fact, virtually everything you see on-screen is practical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using practical effects, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also dedicated players, in collaboration with the original creators behind the franchise. This mutual respect for the universe is apparent in the end result.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This approach will foster a different weekly discussion, a dynamic the team themselves are excited to engage with.

“It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”

Paige Brown
Paige Brown

Tech enthusiast and digital strategist with a passion for exploring emerging technologies and sharing practical knowledge.